//==============================================================================
// Neheb_anim.txt
//==============================================================================
// ReplaceTexture Infantry X Swordsman Iron/Infantry X Swordsman Standard
//==============================================================================
define Sword
{
   SetSelector
   {
       set hotspot
      {
	version
         {
        Visual Attachments E Sword Bronze
         }
      }         
      
   }     
   }

//==============================================================================
define Head
{
SetSelector
   {
VariationLogic   
set hotspot
   {
      version
      {
        Visual conic helmet1
      }
   }
set hotspot
   {
      version
      {
        Visual conic helmet1
ReplaceTexture Infantry i swordsman head standr/Infantry i swordsman head standr2
      }
   }
set hotspot
   {
      version
      {
        Visual conic helmet1
ReplaceTexture Infantry i swordsman head standr/Infantry i swordsman head standr3
      }
   }
set hotspot
   {
      version
      {
        Visual conic helmet1
ReplaceTexture Infantry i swordsman head standr/Infantry i swordsman head standr4
      }
   }
set hotspot
   {
      version
      {
        Visual conic helmet1
ReplaceTexture Infantry i swordsman head standr/Infantry i swordsman head standr5
      }
   }
   }
}

//==============================================================================
define shield
{            
	
	SetSelector
	{
		variationlogic	
		set hotspot
		{
			version
			{
			visual Attachments hoplon shield
					ReplaceTexture hoplon1/hoplon silvershield
			}
		}
	}
}

//==============================================================================

define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}


//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual israelite Swordsman_Idle
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryIdlea
					ReplaceTexture hero c immortal/israelite swordsman standard2
					length 2.0
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual israelite Swordsman_walk
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.25 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryA
					ReplaceTexture hero c immortal/israelite swordsman standard2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.30 true	
					tag FootstepRight 0.80 true	
//-- end auto generated section
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
	VariationLogic
     set hotspot
      {
         version
         {
				Visual israelite Swordsman_attacka
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.53 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
			version
         {
				Visual israelite Swordsman_attackb
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.47 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }

   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
	VariationLogic
      set hotspot
      {
         version
         {
				Visual israelite Swordsman_death
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
				//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				connect ATTACHPOINT soul hotspot
			    connect ATTACHPOINT soulaurora hotspot
			    connect ATTACHPOINT heavenlight hotspot
			    connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual israelite Swordsman_bored
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Hero C Immortal_CarryBoredA
					ReplaceTexture hero c immortal/israelite swordsman standard2
					Connect FRONTABDOMEN heroglow hotspot
					Connect TOPOFHEAD head hotspot
					connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Flail
{
   SetSelector
   {
	VariationLogic
      set hotspot

      set hotspot
      {
         version
         {
				Visual israelite Swordsman_flail
				ReplaceTexture Infantry X Swordsman Iron/israelite swordsman standard2
				connect RightHand sword hotspot
				connect LeftForearm shield hotspot
				Connect TopOfHead Head hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

